I've always loved Rogue Trader, but the impetus for my recent push to paint all of Citadel's RT601 Adventurers was the publication of Joseph McCullogh's Stargrave (Osprey, 2021).
I see Stargrave as the true heir to Rogue Trader. In some ways, the two games couldn't be more different. Rick Priestly's masterpiece from the '80's is dense as a Bible, with hundreds of illustrations, a sprawling backstory, and detailed rules governing everything from orbital lasers to cavalry charges. Stargrave is smaller, devoid of flavor text, and much more targeted: it provides rules for running a crew of 10 interstellar freebooters, and that's it.
|A game of Stargrave|
Most importantly, Stargrave and Rogue Trader incorporate elements of roleplaying. In Rogue Trader, it comes through the game master, who runs a scenario with hidden information, elaborate subplots, and campaign continuity. In Stargrave, the captain of your crew becomes your player character and develops better abilities from session to session. In both games, the feeling of roleplaying puts a special emphasis on character -- especially characterful miniatures. In that sense, it's no surprise that the same sculptor, Mark Copplestone, provided miniatures both for Stargrave and for the RT601 Adventurers.
Well, let's see the last seven miniatures in the RT601 range!
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First is RT601 "Pilot Rav". If I had to guess, I'd say this was a Copplestone design, because of the clean lines, open face, and aroma of pulp adventure.