Saturday, October 25, 2014

Orctober: Harboth's Orc Archers




If you can't already tell by the nostalgia rages that often engulf this blog, I'm a fan of classic, 1980's style Warhammer. But there's one issue on which I part company with the canon. I've never been able to swallow the bright green of traditionally painted orcs. After GW introduced Citadel Inks in 1988, things only got worse -- Eavy Metal began recommending that orcs be glazed in yellow ink, which only added to their glow (see White Dwarf #100 for example). These orcs seemed too goddamn healthy to me, as if they were about to suspend rampaging and try their hand at photosynthesis. 


Nope, for me, Orcs should be green, but it should be an unwholesome green -- the colour of a damp rug or a forsaken tub of yogurt. To showcase my pigment of choice, in this Ortober post I'm presenting my rendition of Harboth's Orc Archers, sculpted by Kev "Goblin Master" Adams and released in 1987.






Above is the command section. I painted the skin tones in five shades, starting with (the old) GW Catachan Green as the base layer. For the next shade, I added a little GW Rotting Flesh to the mix, and a little more for the next layer, finally working all they way up to 80% Rotting Flesh as the highest of highlights.




Another issue I struggle with in orcs is ornamentation. Traditional Games Workshop orcs (especially when painted by the Eavy Metal crew or Kevin Adams himself) often featured bright shields with leering faces of extraordinary artistry. First, I don't have that talent for these embellishments. But second, I think your average goblinoid marauder would spend less time accessorizing and more time eating prisoners. So my orcs tend to be less flashy. The leaders sometimes sport looted gear (like Harboth's striped pants) but in general, their equipment is simple and in bad repair. I try to add interest to the miniature through rust effects and other signs of wear.




The rank and file are a mixture of original Harboth boyz, plus some other vintage orc archers who took my fancy. I don't like my orcs looking too uniform...




Their traditional battle cry is "Pulp the stunties!"





Friday, October 17, 2014

Orctober: Green Orcs and Ham



For Orctober I've been discussing the evolution of the orc, from  Tolkien to the present. There's one feature I'd like to zero in on today... the colour of their skin. How did they become green?

I've already noted how Tolkien envisaged most orcs as having sallow (i.e. yellow) skin. However, in The Lord of the Rings he wrote about different breeds of orc. In Tolkien's mind, the nastier the orc, the darker his skin. In Moria (in The Fellowship of the Ring), Gandalf surveys a war party of orcs and mentions that some are stand out as "large and evil: black Uruks of Mordor". (Uruk is the word for orc in Black Speech). And in The Two Towers (1954), the narrator describes one of Saruman's elite orcs as "a large black Orc". Whether Saruman's black orcs and Mordor's black orcs are the same breed is not clear from the books, but the important thing for my purposes is that they were black.

Hmm, asiatic orcs, black orcs... Tolkien does seem to be hitting a lot of squares on the Bingo Card of Unfortunate Stereotypes. Well whatever - we know from the Old Man's speeches and letters that he abhorred apartheid and antisemitism.

In any case, Gary Gygax's pig-faced orcs were not really green either. The Monster Manual (1977) describes them as "brown or brownish green with a bluish sheen". Ah yes, the colour of a spoiled ham... but still not the snot green that we've come to expect.
 

I have two theories for how orcs became green. The first is that it is all Spiderman's fault. Although I can't find any trace of green goblins in early English poetry or children's books, Spidey's nemisis, the Green Goblin, has been kicking around since 1964. The influence of Marvel Comics has been so great, it seems natural to me that the bright green of this villain's skin would have leached into the fantasy genre.



My second theory is less likely but more fun. I think (or hope) is was Fungus the Bogeyman who turned orcs green. For those of you who were cruelly deprived of bad influences when you were children, Fungus the Bogeyman (1977) is a children's book by British artist Raymond Briggs. It has been called "the nastiest book ever published for children" and "a masterpiece of complex nihilism". The titular character has that fluorescent green which became the hallmark of Games Workshop's orcs in the early 1980's. So how did orc's become green? It was Fungus' fault.




Harboth's Orc Archers, Citadel (sculpted by Kev Adams, 1987)

Wednesday, October 1, 2014

Orctober Fest: Evolution of the Orc




Welcome to Orctober! I'm proud to joining my fellow Oldhammer fanatics Erny (who invited me to the party) and Zhu (who drew the gorgeous Orctober Fest banner). I hope lots of others join the fun!

Big. Bald. Green. This is now the iconic image of the orc, and it's one of Citadel/Games Workshop's enduring contributions to the fantasy genre at large. But it wasn't always so. In this post, I want to analyze the evolution of orcs (and their miniatures) from their beginnings to the present day. I'm thankful to a number of very talented miniature painters who joined me in providing the pictures to illustrate this evolution.



Magar Ironfist painted by the author, Citadel (sculpted by Perry Bros., 1985) 




Before Citadel came along, orcs were not big and green. As Zhu has demonstrated, monstrous orcs are the invention of JRR Tolkien. But Tolkien was vague about the appearance of what he named "goblins" in the Hobbit (1937), and "orcs" in the Lord of the Rings (1954), merely calling them "ugly" and arming them with "curved scimitars".  However, we know they were short; in the Fellowship of the Ring, a "huge" orc-chieftan is remarkable for being "almost man-high". 

In his letters, Tolkien described orcs as "squat, broad, flat-nosed, sallow-skinned, with wide mouths and slant eyes." The short, sallow orc is tolerable as far as it goes, but unfortunately Tolkien went on to call them, "degraded and repulsive versions of the (to Europeans) least lovely Mongol-types." This is racist (re: the Mongolians) and ridiculous (re: the orcs). The Mongol king Kublai Khan is about the least orcish face I can imagine. In any case, what Tolkien leaves us with is a small, roughly Asian gremlin with a Saracen's weapons.


Then Gary Gygax came along, and improved on Tolkien's orcs by wrapping them in bacon: "Orcs appear particularly disgusting because their colouration -- brown or brownish green with a bluish sheen -- highlights their pinkish snouts and ear. Their bristly hair is dark brown or black..." (Thus spake the Monster Manual). The artist Dave Sutherland III ran with this reference to snouts and made orcs into pig-men in his iconic image in the Monster Manual (1977). Gone is the eastern-tinged scimitar, the slant eyes and the broad face.

But hairy, porcine orcs didn't inspire miniature sculptors (with a few exceptions). Most early orc miniatures were ugly and fanged in a generic sort of way. This simple pattern continued in the early Citadel sculps (like the Fiend Factory's Red Orcs launched in 1979).



Fiend Factory FF24 - Red Orc In Chainmail With Sword, sculpted by Michael Perry, (1980) painted by BPI




But somewhere around 1982, under Bryan Ansell, Citadel orcs began to evolve. Starting with the Fantasy Tribe range, their skulls became elongated, allowing for an exaggerated jaw and underbite. The ear became pointy, the brow beetling, the head smooth. Orcs became taller but they also grew more stringy, with long, apish limbs. They turned into a new race. 

In my view, Harboth's Black Mountain Boys are the best example of these early orcs. I don't own any of these striking miniatures, but here's one (with slight conversions) painted by Peter Armonstrong and posted to his excellent blog. I love those teeth!




Harboth's Black Mountain Boys, painted by Peter Armstrong, Citadel (circa 1985)



The next stage in the evolution of the orc occurred when Bryan Ansell hired a young novice sculptor named Kevin Adams. And all of a sudden, this new race of long-skulled beasties had their own Loki to blow life into them. Adams has many colleagues in the top tier of the sculpting profession, but no one (no one) has a greater talent for infusing orcish features with personality. During the mid-1980's, Citadel (and Adams) created the most compelling orcs ever released: grinning, boasting, clowning and yet always menacing.


Orc Commander, painted by the author, Citadel (sculpted by K. Adams, circa 1985)


I will touch the orcs' subsequent history briefly. As with so much else, throughout the late '80's and '90's, Citadel took a "moar is better" approach to orcs, turning character into caricature. Their heads continued to expand, reaching hydrocephalic proportions. Weapons and muscles also became oversized. But worst of all, the joie-de-vivire that Adams invested into the race of orcs was gradually overtaken by nothing more interesting than savage violence. In my view, this genetic decline started with the Marauder sculps by Trish and Aly Morrison (1988), and headed downward from there.




Although I don't love the Marauder Miniatures, I do love this paint job by Blue. His clean style gives these orcs a compelling comic-book feel. His bases are also a work of art.

What does the evolution of the orc signify? That's up for grabs, with some people even writing academic papers on the subject. My own view is that orcs gradually changed because Warhammer gamers wanted to play games as orcs  rather than merely fighting them as enemies in dungeons. Tolkien's Asiatic grotesques, or Gygax's pig-faced orcs simply don't have the depth or charm to make gamers want to inhabit them as characters. In the 1980's, the genius of Citadel was to reimagine orcs in the image of Citadel's clientele: a rowdy, gangley tribe of punks.


The success of these Warhammer orcs was so dramatic that it influenced everything that came after. Although few game designers were able to maintain the mischievous mentality of Citadel's 1980's orcs, their physical image is stamped deeply into our collective imagination. Now systems as widely separated as World of Warcraft or Shadowrun feature the green skin and dramatic under-bite that was pioneered at Citadel. There's something in that face that says, "I'm big, I'm violent, and I'm also a lot of fun."